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Parsing error: line 0

#1 User is offline   Aliester 

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Posted 18 August 2011 - 12:49 AM

So I picked up this thf xml from the spellcast thread in BG and cant for the life of me get it to run. Every time I try to load it, it just says "SpellCast: XML Parsing Error: line 0 - Failed to open file" and "Your document failed to load. Please view the error above, and once it is corrected type /sc reload"

Now, I am a total newbie when it comes to making xmls and cant really do much beyond plugging in my own gear... I had a similar issue with getting my current blu xml to load, but it always said the specific line where the error was so I could just go to that line and change whatever was wrong. The problem with this error is that it says line 0, and I have no idea what that means...

Thanks in advance to anyone who can help me solve this issue :D
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#2 User is offline   Genesisx 

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Posted 18 August 2011 - 10:16 AM

View PostAliester, on 18 August 2011 - 12:49 AM, said:

So I picked up this thf xml from the spellcast thread in BG and cant for the life of me get it to run. Every time I try to load it, it just says "SpellCast: XML Parsing Error: line 0 - Failed to open file" and "Your document failed to load. Please view the error above, and once it is corrected type /sc reload"

Now, I am a total newbie when it comes to making xmls and cant really do much beyond plugging in my own gear... I had a similar issue with getting my current blu xml to load, but it always said the specific line where the error was so I could just go to that line and change whatever was wrong. The problem with this error is that it says line 0, and I have no idea what that means...

Thanks in advance to anyone who can help me solve this issue :D


The code you are using calls on an include

<xi:include href="includes.xml" xpointer="/includes/include[@name='EleStaffConst']/*" />

Since that file does not exist for you it is generating the line 0 error.

You can delete the line but no promises other stuff will work for I do not know what the include contained.

Best bet is to remove that line since getting your hands on a copy of the includes.xml is relatively impossible.
Hence I don't know why people that post code on the wiki for examples either don't remove the include statements or post the includes with their XML post.

Like I stated , remove that line and see if it works. But likely it will be missing a variable or call and result in another error.

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#3 User is offline   Aliester 

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Posted 18 August 2011 - 05:00 PM

thank you very much! I fixed it. It seems that the problem was that I name the include file "include.xml" and the spellcast references "includes.xml". A silly problem, in retrospect, but I probably wouldnt have figured it out by myself.

Since Im already here, I wanted to ask how it would be possible to change the SA and TA rules to work for autoexec, so that the appropriate gearsets remain equipped as long as the buff is active? I know its possible, I just suck at spellcast lol

Thanks in advance!
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#4 User is offline   Genesisx 

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Posted 18 August 2011 - 10:34 PM

View PostAliester, on 18 August 2011 - 05:00 PM, said:


Since Im already here, I wanted to ask how it would be possible to change the SA and TA rules to work for autoexec, so that the appropriate gearsets remain equipped as long as the buff is active? I know its possible, I just suck at spellcast lol



Someone else from the forum would need to tune in and offer some advice.

My thief is lvl 25, never had any interest to level it.
My advice would be as helpful as the search button.


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#5 User is offline   theblackdeath 

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Posted 28 August 2011 - 07:08 AM

well lucky for you i keep odd xml's around as refrences cant remember were i got this one from but i think it has what your looking for




<?xml version="1.0" ?>
<spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
<config
RequireVersion="2.4"
Debug="false"
ShowGearSwaps="false"
/>
<sets>
<group name="THF">
<set name="healing">
<!-- no gear -->
</set>
<set name="town">
<body>Kingdom Aketon</body>
<head></head>
<legs></legs>
<hands>Assassin's Armlets</hands>
<feet>Trotter Boots</feet>
</set>
<set name="TP">
<head>Optical Hat</head>
<neck>Evasion Torque</neck>
<lear>Evasion Earring</lear>
<rear>Novia Earring</rear>
<body>Scorpion Harness</body>
<hands>Ocelot Gloves</hands>
<lring>Blood Ring</lring>
<rring>Ecphoria Ring</rring>
<back>Amemet Mantle +1</back>
<waist>Scouter's Rope</waist>
<legs>Spry Tights</legs>
<feet>Ballerines</feet>
</set>
<set name="SA">
<head>Assassin's Bonnet</head>
<neck>Love Torque</neck>
<lear>Intruder Earring</lear>
<rear>Delta Earring</rear>
<body>Loki's Kaftan</body>
<rring>Deft Ring +1</rring>
<lring>Unyielding Ring</lring>
<waist>Warwolf Belt</waist>
<hands>Hecatomb Mittens</hands>
<feet>Hct. Leggings</feet>
</set>
<!-- baseset is SA set, even thought its not listed here -->
<set name="TA">
<head>Bersail Cap</head>
<neck>Love Torque</neck>
<body>Loki's Kaftan</body>
<lear>Drone Earring</lear>
<rear>Drone Earring</rear>
<rring>Solemn Ring</rring>
<lring>Auster's Ring</lring>
<waist>Scouter's Belt</waist>
<legs>Rogue's Culottes</legs>
<feet>Hct. Leggings</feet>
</set>
<!-- baseset is SA set, even thought its not listed here -->
<set name="SATA">
<body>Loki's Kaftan</body>
<hands></hands>
</set>
<!-- baseset is SA set iff neither SA/TA are active, even thought its not listed here -->
<set name="WS" />
<set name="Haste">
<head>Raid. Bonnet +1</head>
<neck>Tiercel Necklace</neck>
<body>Rapparee Harness</body>
<hands>Ocelot Gloves</hands>
<legs>Raid. Culottes +1</legs>
<back>Boxer's Mantle</back>
<waist>Swift Belt</waist>
<rear>Loquac. Earring</rear>
<feet>Ballerines</feet>
</set>
<set name="Steal">
<hands>Thief's Kote</hands>
<neck>Rabbit Charm</neck>
<head>Rogue's Bonnet</head>
<legs>Rogue's Culottes</legs>
<feet>Rogue's Poulaines</feet>
<waist>Key Ring Belt</waist>
</set>
<set name="Ranged">
<head>Optical Hat</head>
<neck>Feather Collar +1</neck>
<back>Amemet Mantle +1</back>
<legs />
<lring>Behemoth Ring</lring>
<rring>Behemoth Ring</rring>
</set>
</group>
<group name="Haste" default="yes" inherit="THF">
<set name="TP">
<head>Raid. Bonnet +1</head>
<neck>Love Torque</neck>
<lear>Brutal Earring</lear>
<rear>Suppanomimi</rear>
<body>Rapparee Harness</body>
<hands>Ocelot Gloves</hands>
<lring>Spiral Ring</lring>
<rring>Ecphoria Ring</rring>
<back>Amemet Mantle +1</back>
<waist>Swift Belt</waist>
<legs>Raid. Culottes +1</legs>
<feet>Ballerines</feet>
</set>
</group>
<group name="TH" inherit="THF">
<set name="TP">
<head>Raid. Bonnet +1</head>
<neck>Love Torque</neck>
<lear>Brutal Earring</lear>
<rear>Suppanomimi</rear>
<body>Rapparee Harness</body>
<hands>Assassin's Armlets</hands>
<lring>Spiral Ring</lring>
<rring>Ecphoria Ring</rring>
<back>Amemet Mantle +1</back>
<waist>Swift Belt</waist>
<legs>Raid. Culottes +1</legs>
<feet>Ballerines</feet>
</set>
</group>
</sets>
<variables clear="true">
<var name="Ut">Ichi</var>
<var name="Afteraction">0</var>
<var name="AAwhen">precast</var>
<var name="SA">0</var>
<var name="TA">0</var>
<var name="tchar">theblackdeath</var>
</variables>
<rules><command>input /macro book 9</command>
<if BuffActive="Sleep|Petrification|Stun|Terror|Charm">
<return/>
</if>
<elseif Type="*Magic|BardSong|Ninjutsu" BuffActive="Silence">
<return/>
</elseif>
<elseif Type="Weaponskill|JobAbility|PetCommand" BuffActive="Amnesia">
<cancelspell/>
<return/>
</elseif>
<!-- Begin Remote script for multisend -->
<if advanced='"$remote" == "true"'>
<if SpellTargetRaw="&lt;st&gt;|&lt;stpc&gt;|&lt;stnpc&gt;|&lt;stal&gt;|&lt;stpt&gt;">
<Return />
</if>
<if TargetType="MONSTER|NPC">
<Command>send $tchar //%Spell %SpellTargetID</Command>
</if>
<elseif ValidTarget="Self">
<Command>send $tchar //%Spell $tchar</Command>
</elseif>
<else>
<Command>send $tchar //%Spell %SpellTarget</Command>
</else>
<Var cmd="set remote false" />
<CancelSpell />
<Return />
</if>
<!-- End Remote script for multisend -->
<if advanced='"$AE_firstrun"!="false"'>
<cmd when="%status|precast">input //sc var set AE_firstrun false</cmd>
<cmd when="%status|precast">ae registerq 23000 jobchange_* ae load autoexec.xml</cmd>
<cmd when="%status|precast">ae registerq 23001 (regex)status_(?!engaged).*(/regex) ae unregister 23444</cmd>
</if>
<if spell="Sneak Attack">
<var cmd="set SA 1" />
<var cmd="set Afteraction 2" />
</if>
<elseif spell="Trick Attack">
<var cmd="set SA 1" />
<var cmd="set Afteraction 2" />
</elseif>
<if mode="OR" spell="Sneak Attack|Trick Attack" advanced='"%spell"=="autoset" AND "%status"=="engaged" AND (bool)buffactive("Sneak Attack|Trick Attack")'>
<cmd>ae regonceq 23444 (regex)losebuff_(Sneak|Trick)_Attack(/regex) sc var set SA 0\;sc var set TA 0\;sc var set Afteraction 1\;input /ma "Stonega IV"</cmd>
</if>
<if mode="OR" spell="autoset" advanced='"$Afteraction"!="0"'>
<if spell="autoset">
<var cmd="set AAwhen %status" />
</if>
<else>
<var cmd="set AAwhen precast" />
</else>
<if status="engaged">
<equip when="$AAwhen" set="TP" />
<if advanced='"$SA"=="1"'>
<if advanced='"$TA"=="1"'>
<equip when="$AAwhen" set="SA|SATA" />
</if>
<else>
<equip when="$AAwhen" set="SA" />
</else>
</if>
<elseif advanced='"$TA"=="1"'>
<equip when="$AAwhen" set="SA|TA" />
</elseif>
</if>
<elseif status="idle">
<equip when="$AAwhen" set="town" />
</elseif>
<var cmd="set Afteraction 0" />
<if spell="autoset|Stonega IV">
<cancelspell />
<return />
</if>
</if>
<if type="JobAbility">
<if spell="Flee">
<equip when="precast">
<feet>Rogue's Poulaines</feet>
</equip>
<var cmd="set Afteraction 1" />
<cmd when="aftercast">input /ma "Stonega IV"</cmd>
</if>
</if>
<elseif type="WeaponSkill">
<if nottplt="100" status="engaged">
<if advanced='"$SA"=="0" AND "$TA"=="0"'>
<!-- neither SA/TA is active, therefore we need to equip the baseset SA, and specify an afteraction because the AE event to handle SA/TA wearing can't be triggered -->
<equip when="precast" set="SA">
<neck>Love Torque</neck>
</equip>
<var cmd="set Afteraction 1" />
<cmd when="aftercast">input /ma "Stonega IV"</cmd>
</if>
<equip when="precast" set="WS" />
<if spell="Mandalic Stab">
<equip when="precast">
<neck>Breeze Gorget</neck>
</equip>
</if>
</if>
<else>
<var cmd="set Afteraction 1" />
<cmd>input /ma "Stonega IV"</cmd>
<cancelspell />
<return />
</else>
</elseif>
<else>
<if spell="Utsusemi:*">
<equip when="midcast" set="Haste" />
<if spell="*Ichi">
<if advanced='"$Ut"=="Ni"'>
<!--Cancel currently active shadows if last cast was Ni.-->
<!--Needs the cancel pluugin to be loaded aswell-->
<midcastdelay delay="2.8" />
<cmd when="midcast">cancel 66</cmd>
</if>
<var cmd="set Ut Ichi" />
</if>
<else>
<var cmd="set Ut Ni" />
</else>
<var cmd="set Afteraction 1" />
<cmd when="aftercast">input /ma "Stonega IV"</cmd>
</if>
<elseif spell="Ranged" spelltargettype="MONSTER|NPC">
<equip when="precast" set="Ranged" />
<aftercastdelay delay="4" />
<var cmd="set Afteraction 1" />
<cmd when="aftercast">input /ma "Stonega IV"</cmd>
</elseif>
</else>
<if Spell="Sneak" BuffActive="Sneak" advanced='"%SpellTargetName"="%PlayerName"'>
<command when="midcast">cancel 71</command>
<midcastdelay delay="2.3" />
</if>
<if spell="Mono*" BuffActive="Sneak">
<command when="midcast">cancel 71</command>
<midcastdelay delay="2.2" />
<equip set="Standard" when="aftercast" />
</if>
<if Spell="Spectral Jig">
<if BuffActive="Sneak">
<command When="PreCast">cancel 71</command>
</if>
<equip set="Standard" when="aftercast" />
</if>
<if spell="Steal">
<precastdelay delay="0.2" />
<equip when="precast" set="Steal" />
<command when="aftercast">wait 300;input /echo Steal ready</command>
<var cmd="set Afteraction 1" />
<cmd when="aftercast">input /ma "Stonega IV"</cmd>
</if>
</rules>
</spellcast>
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#6 User is offline   Genesisx 

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Posted 28 August 2011 - 10:34 AM

When posting Spellcast code to the forum, for the sake of all of us PLEASE use the [code ] tags

It will preserve indents and will also colorize the code for you

<?xml version="1.0" ?>
<spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
	<config
		RequireVersion="2.4"
		Debug="false"
		ShowGearSwaps="false"
	/>
	<sets>
		<group name="THF">
			<set name="healing">
				<!-- no gear -->
			</set>
			<set name="town">
				<body>Kingdom Aketon</body>
				<head></head>
				<legs></legs>
				<hands>Assassin's Armlets</hands>
				<feet>Trotter Boots</feet>
			</set>
			<set name="TP">
				<head>Optical Hat</head>
				<neck>Evasion Torque</neck>
				<lear>Evasion Earring</lear>
				<rear>Novia Earring</rear>
				<body>Scorpion Harness</body>
				<hands>Ocelot Gloves</hands>
				<lring>Blood Ring</lring>
				<rring>Ecphoria Ring</rring>
				<back>Amemet Mantle +1</back>
				<waist>Scouter's Rope</waist>
				<legs>Spry Tights</legs>
				<feet>Ballerines</feet>
			</set>
			<set name="SA">
				<head>Assassin's Bonnet</head>
				<neck>Love Torque</neck>
				<lear>Intruder Earring</lear>
				<rear>Delta Earring</rear>
				<body>Loki's Kaftan</body>
				<rring>Deft Ring +1</rring>
				<lring>Unyielding Ring</lring>
				<waist>Warwolf Belt</waist>
				<hands>Hecatomb Mittens</hands>
				<feet>Hct. Leggings</feet>
			</set>
			<!-- baseset is SA set, even thought its not listed here -->
			<set name="TA">
				<head>Bersail Cap</head>
				<neck>Love Torque</neck>
				<body>Loki's Kaftan</body>
				<lear>Drone Earring</lear>
				<rear>Drone Earring</rear>
				<rring>Solemn Ring</rring>
				<lring>Auster's Ring</lring>
				<waist>Scouter's Belt</waist>
				<legs>Rogue's Culottes</legs>
				<feet>Hct. Leggings</feet>
			</set>
			<!-- baseset is SA set, even thought its not listed here -->
			<set name="SATA">
				<body>Loki's Kaftan</body>
				<hands></hands>
			</set>
			<!-- baseset is SA set iff neither SA/TA are active, even thought its not listed here -->
			<set name="WS" />
			<set name="Haste">
				<head>Raid. Bonnet +1</head>
				<neck>Tiercel Necklace</neck>
				<body>Rapparee Harness</body>
				<hands>Ocelot Gloves</hands>
				<legs>Raid. Culottes +1</legs>
				<back>Boxer's Mantle</back>
				<waist>Swift Belt</waist>
				<rear>Loquac. Earring</rear>
				<feet>Ballerines</feet>
			</set>
			<set name="Steal">
				<hands>Thief's Kote</hands>
				<neck>Rabbit Charm</neck>
				<head>Rogue's Bonnet</head>
				<legs>Rogue's Culottes</legs>
				<feet>Rogue's Poulaines</feet>
				<waist>Key Ring Belt</waist>
			</set>
			<set name="Ranged">
				<head>Optical Hat</head>
				<neck>Feather Collar +1</neck>
				<back>Amemet Mantle +1</back>
				<legs />
				<lring>Behemoth Ring</lring>
				<rring>Behemoth Ring</rring>
			</set>
		</group>
		<group name="Haste" default="yes" inherit="THF">
			<set name="TP">
				<head>Raid. Bonnet +1</head>
				<neck>Love Torque</neck>
				<lear>Brutal Earring</lear>
				<rear>Suppanomimi</rear>
				<body>Rapparee Harness</body>
				<hands>Ocelot Gloves</hands>
				<lring>Spiral Ring</lring>
				<rring>Ecphoria Ring</rring>
				<back>Amemet Mantle +1</back>
				<waist>Swift Belt</waist>
				<legs>Raid. Culottes +1</legs>
				<feet>Ballerines</feet>
			</set>
		</group>
		<group name="TH" inherit="THF">
			<set name="TP">
				<head>Raid. Bonnet +1</head>
				<neck>Love Torque</neck>
				<lear>Brutal Earring</lear>
				<rear>Suppanomimi</rear>
				<body>Rapparee Harness</body>
				<hands>Assassin's Armlets</hands>
				<lring>Spiral Ring</lring>
				<rring>Ecphoria Ring</rring>
				<back>Amemet Mantle +1</back>
				<waist>Swift Belt</waist>
				<legs>Raid. Culottes +1</legs>
				<feet>Ballerines</feet>
			</set>
		</group>
	</sets>
	<variables clear="true">
		<var name="Ut">Ichi</var>
		<var name="Afteraction">0</var>
		<var name="AAwhen">precast</var>
		<var name="SA">0</var>
		<var name="TA">0</var>
		<var name="tchar">theblackdeath</var>
	</variables>
	<rules>
		<command>input /macro book 9</command>
		<if BuffActive="Sleep|Petrification|Stun|Terror|Charm">
			<return/>
		</if>
		<elseif Type="*Magic|BardSong|Ninjutsu" BuffActive="Silence">
			<return/>
		</elseif>
		<elseif Type="Weaponskill|JobAbility|PetCommand" BuffActive="Amnesia">
			<cancelspell/>
			<return/>
		</elseif>
		<!-- Begin Remote script for multisend -->
		<if advanced='"$remote" == "true"'>
			<if SpellTargetRaw="&lt;st&gt;|&lt;stpc&gt;|&lt;stnpc&gt;|&lt;stal&gt;|&lt;stpt&gt;">
				<Return />
			</if>
			<if TargetType="MONSTER|NPC">
				<Command>send $tchar //%Spell %SpellTargetID</Command>
			</if>
			<elseif ValidTarget="Self">
				<Command>send $tchar //%Spell $tchar</Command>
			</elseif>
			<else>
				<Command>send $tchar //%Spell %SpellTarget</Command>
			</else>
			<Var cmd="set remote false" />
			<CancelSpell />
			<Return />
		</if>
		<!-- End Remote script for multisend -->
		<if advanced='"$AE_firstrun"!="false"'>
			<cmd when="%status|precast">input //sc var set AE_firstrun false</cmd>
			<cmd when="%status|precast">ae registerq 23000 jobchange_* ae load autoexec.xml</cmd>
			<cmd when="%status|precast">ae registerq 23001 (regex)status_(?!engaged).*(/regex) ae unregister 23444</cmd>
		</if>
		<if spell="Sneak Attack">
			<var cmd="set SA 1" />
			<var cmd="set Afteraction 2" />
		</if>
		<elseif spell="Trick Attack">
			<var cmd="set SA 1" />
			<var cmd="set Afteraction 2" />
		</elseif>
		<if mode="OR" spell="Sneak Attack|Trick Attack" advanced='"%spell"=="autoset" AND "%status"=="engaged" AND (bool)buffactive("Sneak Attack|Trick Attack")'>
			<cmd>ae regonceq 23444 (regex)losebuff_(Sneak|Trick)_Attack(/regex) sc var set SA 0\;sc var set TA 0\;sc var set Afteraction 1\;input /ma "Stonega IV"</cmd>
		</if>
		<if mode="OR" spell="autoset" advanced='"$Afteraction"!="0"'>
			<if spell="autoset">
				<var cmd="set AAwhen %status" />
			</if>
			<else>
				<var cmd="set AAwhen precast" />
			</else>
			<if status="engaged">
				<equip when="$AAwhen" set="TP" />
				<if advanced='"$SA"=="1"'>
					<if advanced='"$TA"=="1"'>
						<equip when="$AAwhen" set="SA|SATA" />
					</if>
					<else>
						<equip when="$AAwhen" set="SA" />
					</else>
				</if>
				<elseif advanced='"$TA"=="1"'>
					<equip when="$AAwhen" set="SA|TA" />
				</elseif>
			</if>
			<elseif status="idle">
				<equip when="$AAwhen" set="town" />
			</elseif>
			<var cmd="set Afteraction 0" />
			<if spell="autoset|Stonega IV">
				<cancelspell />
				<return />
			</if>
		</if>
		<if type="JobAbility">
			<if spell="Flee">
				<equip when="precast">
					<feet>Rogue's Poulaines</feet>
				</equip>
				<var cmd="set Afteraction 1" />
				<cmd when="aftercast">input /ma "Stonega IV"</cmd>
			</if>
		</if>
		<elseif type="WeaponSkill">
			<if nottplt="100" status="engaged">
				<if advanced='"$SA"=="0" AND "$TA"=="0"'>
					<!-- neither SA/TA is active, therefore we need to equip the baseset SA, and specify an afteraction because the AE event to handle SA/TA wearing can't be triggered -->
					<equip when="precast" set="SA">
						<neck>Love Torque</neck>
					</equip>
					<var cmd="set Afteraction 1" />
					<cmd when="aftercast">input /ma "Stonega IV"</cmd>
				</if>
				<equip when="precast" set="WS" />
				<if spell="Mandalic Stab">
					<equip when="precast">
						<neck>Breeze Gorget</neck>
					</equip>
				</if>
			</if>
			<else>
				<var cmd="set Afteraction 1" />
				<cmd>input /ma "Stonega IV"</cmd>
				<cancelspell />
				<return />
			</else>
		</elseif>
		<else>
			<if spell="Utsusemi:*">
				<equip when="midcast" set="Haste" />
				<if spell="*Ichi">
					<if advanced='"$Ut"=="Ni"'>
						<!--Cancel currently active shadows if last cast was Ni.-->
						<!--Needs the cancel pluugin to be loaded aswell-->
						<midcastdelay delay="2.8" />
						<cmd when="midcast">cancel 66</cmd>
					</if>
					<var cmd="set Ut Ichi" />
				</if>
				<else>
					<var cmd="set Ut Ni" />
				</else>
				<var cmd="set Afteraction 1" />
				<cmd when="aftercast">input /ma "Stonega IV"</cmd>
			</if>
			<elseif spell="Ranged" spelltargettype="MONSTER|NPC">
				<equip when="precast" set="Ranged" />
				<aftercastdelay delay="4" />
				<var cmd="set Afteraction 1" />
				<cmd when="aftercast">input /ma "Stonega IV"</cmd>
			</elseif>
		</else>
		<if Spell="Sneak" BuffActive="Sneak" advanced='"%SpellTargetName"="%PlayerName"'>
			<command when="midcast">cancel 71</command>
			<midcastdelay delay="2.3" />
		</if>
		<if spell="Mono*" BuffActive="Sneak">
			<command when="midcast">cancel 71</command>
			<midcastdelay delay="2.2" />
			<equip set="Standard" when="aftercast" />
		</if>
		<if Spell="Spectral Jig">
			<if BuffActive="Sneak">
				<command When="PreCast">cancel 71</command>
			</if>
			<equip set="Standard" when="aftercast" />
		</if>
		<if spell="Steal">
			<precastdelay delay="0.2" />
			<equip when="precast" set="Steal" />
			<command when="aftercast">wait 300;input /echo Steal ready</command>
			<var cmd="set Afteraction 1" />
			<cmd when="aftercast">input /ma "Stonega IV"</cmd>
		</if>
	</rules>
</spellcast> 


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